HARALD NYBORG SIMULATION
HARALD NYBORG SIMULATION
HARALD NYBORG SIMULATION
Gamified Learning and UX/UI Concept
Gamified Learning and UX/UI Concept
Gamified Learning and UX/UI Concept
Project overview
Project overview
A digital concept designed to strengthen Harald Nyborg’s position within emergency preparedness by transforming passive product browsing into an interactive learning experience.
A digital concept designed to strengthen Harald Nyborg’s position within emergency preparedness by transforming passive product browsing into an interactive learning experience.
The Challenge
The Challenge
Many households feel uncertain about emergency preparedness and don’t know what they actually need. Traditional checklists overwhelm rather than motivate, leading to hesitation instead of action.
How can preparedness become understandable, engaging — and actionable?
Many households feel uncertain about emergency preparedness and don’t know what they actually need. Traditional checklists overwhelm rather than motivate, leading to hesitation instead of action.
How can preparedness become understandable, engaging — and actionable?
The Solution
The Solution
I developed an interactive emergency preparedness simulation, which places them in a realistic emergency scenario where they must make simple decisions. Each choice affects how many hours they “survive,” turning preparedness into an learning experience. They should relate to some of the scenarios, to make them better prepared even for the unexpected "emergencies" happening inside the household.
Surviving longer doesn’t mean winning, it means learning.
I developed an interactive emergency preparedness simulation, which places them in a realistic emergency scenario where they must make simple decisions. Each choice affects how many hours they “survive,” turning preparedness into an learning experience. They should relate to some of the scenarios, to make them better prepared even for the unexpected "emergencies" happening inside the household.
Surviving longer doesn’t mean winning, it means learning.
Keywords
Keywords
Interactive · Educational · Strategic · UX/UI ·
What Makes It Different
What Makes It Different
Education through interaction, not instruction
Fear replaced with relatability
Preparedness visualized through consequences
Brand-aligned UX concept
Combines advisory tool + inspiration engine + sales channel
Education through interaction, not instruction
Fear replaced with relatability
Preparedness visualized through consequences
Brand-aligned UX concept
Combines advisory tool + inspiration engine + sales channel
Scope
Scope
Research & problem definition
Concept ideation & validation
UX flow design in Figma
Small-scale user testing
Value proposition development
Research & problem definition
Concept ideation & validation
UX flow design in Figma
Small-scale user testing
Value proposition development
!DISCLAIMER!
You have to select the BASIC level and set your household for 2 adults, 1 child and 1 pet.
And its designed for laptop.
!DISCLAIMER!
You have to select the BASIC level and set your household for 2 adults, 1 child and 1 pet.
And its designed for laptop.
!DISCLAIMER!
You have to select the BASIC level and set your household for 2 adults, 1 child and 1 pet.
And its designed for laptop.
SET UP YOUR HOUSEHOLD
SET UP YOUR HOUSEHOLD
SET UP YOUR HOUSEHOLD




WAIT FOR YOUR HOSEHOLD TO LOAD…
WAIT FOR YOUR HOSEHOLD TO LOAD…
WAIT FOR YOUR HOSEHOLD TO LOAD…


BE READY TO DEAL WITH UNEXPECTED SITUATIONS
BE READY TO DEAL WITH UNEXPECTED SITUATIONS
BE READY TO DEAL WITH UNEXPECTED SITUATIONS
BE READY TO DEAL WITH UNEXPECTED SITUATIONS








SURVIVE OR TRY AGAIN
SURVIVE OR TRY AGAIN
SURVIVE OR TRY AGAIN




CONTACT ME
phone

CONTACT ME
phone
